Status Effects Reference
Browse 4 buffs, debuffs, and conditions.
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Bleed
Causes health degeneration and completely blocks all health regeneration from sharp weapon wounds
Note: Completely blocks all health regeneration for duration and causes continuous health loss
Contexts
Range Types
Ignite
Causes health degeneration from fire damage and blocks health regeneration
Note: Blocks all health regeneration and causes continuous health loss; can spread to nearby targets
Contexts
Range Types
Poison
Causes health degeneration from poison damage and blocks health regeneration
Note: Blocks all health regeneration and causes continuous health loss; repeated applications can escalate severity
Contexts
Range Types
Suffocation
Target is submerged underwater and cannot breathe, causing escalating damage over time
Note: Escalating DoT with 8 degrees of severity. Degree 1 (0-5s): no damage, Degree 2 (5-10s): 5/sec, Degree 3 (10-20s): 10/sec, Degree 4 (20-30s): 20/sec, Degree 5 (30-40s): 40/sec, Degree 6 (40-50s): 80/sec, Degree 7 (50-60s): 160/sec, Degree 8 (60s+): 320/sec. Blocks all health regeneration. Only applies when target's head is submerged in water.
