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Status Effects Reference

Browse 4 buffs, debuffs, and conditions.

DebuffHealth DegenerationStackable

Bleed

Causes health degeneration and completely blocks all health regeneration from sharp weapon wounds

Note: Completely blocks all health regeneration for duration and causes continuous health loss

Max Degree:3

Contexts

combatoutside_combat

Range Types

meleeranged
DebuffHealth DegenerationStackable

Ignite

Causes health degeneration from fire damage and blocks health regeneration

Note: Blocks all health regeneration and causes continuous health loss; can spread to nearby targets

Max Degree:3

Contexts

combatoutside_combat

Range Types

meleeranged
DebuffHealth DegenerationStackable

Poison

Causes health degeneration from poison damage and blocks health regeneration

Note: Blocks all health regeneration and causes continuous health loss; repeated applications can escalate severity

Max Degree:3

Contexts

combatoutside_combat

Range Types

meleeranged
DebuffHealth Degeneration

Suffocation

Target is submerged underwater and cannot breathe, causing escalating damage over time

Note: Escalating DoT with 8 degrees of severity. Degree 1 (0-5s): no damage, Degree 2 (5-10s): 5/sec, Degree 3 (10-20s): 10/sec, Degree 4 (20-30s): 20/sec, Degree 5 (30-40s): 40/sec, Degree 6 (40-50s): 80/sec, Degree 7 (50-60s): 160/sec, Degree 8 (60s+): 320/sec. Blocks all health regeneration. Only applies when target's head is submerged in water.

Max Degree:8

Contexts

combatoutside_combat

Range Types

ranged