Status Effects Reference
Browse 17 buffs, debuffs, and conditions.
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Bleed
Causes health degeneration and completely blocks all health regeneration from sharp weapon wounds
Note: Completely blocks all health regeneration for duration and causes continuous health loss
Contexts
Range Types
Ignite
Causes health degeneration from fire damage and blocks health regeneration
Note: Blocks all health regeneration and causes continuous health loss; can spread to nearby targets
Contexts
Range Types
Burn
Reduces target's damage output; caused by prolonged Ignite exposure
Note: Until cured; 3rd degree causes backlash damage on offensive physical actions
Contexts
Poison
Causes health degeneration from poison damage and blocks health regeneration
Note: Blocks all health regeneration and causes continuous health loss; repeated applications can escalate severity
Contexts
Range Types
Weaken
Reduces target's strength attribute
Note: Directly affects strength attribute calculations
Contexts
Zombie
Makes the afflicted susceptible to holy damage
Note: Holy damage deals twice as much damage; permanent until defeated or released
Contexts
Stun
Puts all skills on cooldown and prevents movement
Note: Repeated applications can escalate severity
Contexts
Range Types
Blind
Vision obscured, reducing focus attribute and ability to concentrate
Note: Reduces focus attribute by percentage, affecting concentration and accuracy
Contexts
Range Types
Silence
Speech muted, limiting ability to use vocal skills and spells
Note: Affects war cries and magic spells requiring vocalizations
Contexts
Range Types
Cripple
Target is temporarily immobilized to varying degrees
Note: Repeated applications can escalate severity
Contexts
Range Types
Slow
Speed-debuffed with slower actions and increased costs
Note: Higher levels provide greater penalties and longer duration
Contexts
Range Types
Unconscious
Target is knocked unconscious and motionless until revived
Note: Until revived or safe rest; susceptible to mortal wounds
Contexts
Range Types
Mortally Wounded
Must receive emergency medical treatment or suffer death
Note: Requires immediate medical attention; susceptible to death
Contexts
Range Types
Recovering
Recovering from mortal wounds with reduced stats
Note: Recovering I: 80% stat penalty, Recovering II: 50% stat penalty, Recovering III: 30% stat penalty. Degrees improve with rest and healing.
Contexts
Range Types
Petrify
Target is unable to move or use any skills and cannot block or evade attacks, making them highly vulnerable
Note: Can manifest as fear-based paralysis, physical immobilization, or magical petrification
Contexts
Range Types
Exhaustion
Character has reduced stamina recovery and has reduced agility from stamina depletion
Note: Applied when stamina reaches 0. Repeated exhaustion escalates severity with longer duration, greater agility penalty, and post-battle stamina recovery penalties
Contexts
Range Types
Suffocation
Target is submerged underwater and cannot breathe, causing escalating damage over time
Note: Escalating DoT with 8 degrees of severity. Degree 1 (0-5s): no damage, Degree 2 (5-10s): 5/sec, Degree 3 (10-20s): 10/sec, Degree 4 (20-30s): 20/sec, Degree 5 (30-40s): 40/sec, Degree 6 (40-50s): 80/sec, Degree 7 (50-60s): 160/sec, Degree 8 (60s+): 320/sec. Blocks all health regeneration. Only applies when target's head is submerged in water.
