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Status Effects Reference

Browse 17 buffs, debuffs, and conditions.

DebuffHealth DegenerationStackable

Bleed

Causes health degeneration and completely blocks all health regeneration from sharp weapon wounds

Note: Completely blocks all health regeneration for duration and causes continuous health loss

Max Degree:3

Contexts

combatoutside_combat

Range Types

meleeranged
DebuffHealth DegenerationStackable

Ignite

Causes health degeneration from fire damage and blocks health regeneration

Note: Blocks all health regeneration and causes continuous health loss; can spread to nearby targets

Max Degree:3

Contexts

combatoutside_combat

Range Types

meleeranged
DebuffDamage ReductionStackable

Burn

Reduces target's damage output; caused by prolonged Ignite exposure

Note: Until cured; 3rd degree causes backlash damage on offensive physical actions

Max Degree:3

Contexts

combatoutside_combat
DebuffHealth DegenerationStackable

Poison

Causes health degeneration from poison damage and blocks health regeneration

Note: Blocks all health regeneration and causes continuous health loss; repeated applications can escalate severity

Max Degree:3

Contexts

combatoutside_combat

Range Types

meleeranged
DebuffStat ReductionStackable

Weaken

Reduces target's strength attribute

Note: Directly affects strength attribute calculations

Max Degree:3

Contexts

combatoutside_combat
DebuffVulnerability

Zombie

Makes the afflicted susceptible to holy damage

Note: Holy damage deals twice as much damage; permanent until defeated or released

Contexts

combatoutside_combat
DebuffIncapacitationStackable

Stun

Puts all skills on cooldown and prevents movement

Note: Repeated applications can escalate severity

Max Degree:3

Contexts

combatoutside_combat

Range Types

meleeranged
DebuffStat ReductionStackable

Blind

Vision obscured, reducing focus attribute and ability to concentrate

Note: Reduces focus attribute by percentage, affecting concentration and accuracy

Max Degree:3

Contexts

combatoutside_combat

Range Types

meleeranged
DebuffSpell DenialStackable

Silence

Speech muted, limiting ability to use vocal skills and spells

Note: Affects war cries and magic spells requiring vocalizations

Max Degree:3

Contexts

combatoutside_combat

Range Types

meleeranged
DebuffMovement DebuffStackable

Cripple

Target is temporarily immobilized to varying degrees

Note: Repeated applications can escalate severity

Max Degree:3

Contexts

combatoutside_combat

Range Types

meleeranged
DebuffSpeed Reduction

Slow

Speed-debuffed with slower actions and increased costs

Note: Higher levels provide greater penalties and longer duration

Max Level:5

Contexts

combatoutside_combat

Range Types

meleeranged
DebuffIncapacitation

Unconscious

Target is knocked unconscious and motionless until revived

Note: Until revived or safe rest; susceptible to mortal wounds

Contexts

combatoutside_combat

Range Types

meleeranged
DebuffCritical Condition

Mortally Wounded

Must receive emergency medical treatment or suffer death

Note: Requires immediate medical attention; susceptible to death

Contexts

combatoutside_combat

Range Types

meleeranged
DebuffRecovery State

Recovering

Recovering from mortal wounds with reduced stats

Note: Recovering I: 80% stat penalty, Recovering II: 50% stat penalty, Recovering III: 30% stat penalty. Degrees improve with rest and healing.

Max Degree:3

Contexts

combatoutside_combat

Range Types

meleeranged
DebuffIncapacitationStackable

Petrify

Target is unable to move or use any skills and cannot block or evade attacks, making them highly vulnerable

Note: Can manifest as fear-based paralysis, physical immobilization, or magical petrification

Max Degree:3

Contexts

combatoutside_combat

Range Types

meleeranged
DebuffStamina DebuffStackable

Exhaustion

Character has reduced stamina recovery and has reduced agility from stamina depletion

Note: Applied when stamina reaches 0. Repeated exhaustion escalates severity with longer duration, greater agility penalty, and post-battle stamina recovery penalties

Max Degree:3

Contexts

combatoutside_combat

Range Types

meleeranged
DebuffHealth Degeneration

Suffocation

Target is submerged underwater and cannot breathe, causing escalating damage over time

Note: Escalating DoT with 8 degrees of severity. Degree 1 (0-5s): no damage, Degree 2 (5-10s): 5/sec, Degree 3 (10-20s): 10/sec, Degree 4 (20-30s): 20/sec, Degree 5 (30-40s): 40/sec, Degree 6 (40-50s): 80/sec, Degree 7 (50-60s): 160/sec, Degree 8 (60s+): 320/sec. Blocks all health regeneration. Only applies when target's head is submerged in water.

Max Degree:8

Contexts

combatoutside_combat

Range Types

ranged