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Skills Database

Browse 17 character abilities and combat techniques.

Physicaloffensive

Unarmed Strike

Foundation of all hand-to-hand combat, unarmed mastery governs the effectiveness of punches, strikes, and grapples.

Class: CoreCooldown: 1s
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Physicaloffensive

Sword Slash

Fundamental skillset for wielding swords effectively, encompassing slashing, thrusting, and parrying techniques.

Class: CoreCooldown: 1.5s
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Physicaloffensive

War Hammer Crush

Specialized skill for wielding war hammers and similar blunt weapons, focusing on delivering powerful, armor-crushing blows.

Class: CoreCooldown: 2s
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Physicaloffensive

Spear Thrust

Specialized skill for wielding spears and polearms, focusing on thrusting attacks with extended reach and crowd control potential.

Class: CoreCooldown: 1.5s
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Physicaloffensive

Bow Shot

Fundamental skill for wielding bows, emphasizing ranged attacks with precision and adaptability.

Class: CoreCooldown: 1.5s
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Physicalutility

Adrenal Surge

Allows the character to continue taking attacks and skills even after stamina has dropped to zero for a limited time. Afterwards, the character drops into Exhaustion based on how much stamina was used.

Class: CoreCooldown: 60s
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Physicalutility

Concentration

Prevents all interruptions from enemy attacks and environmental effects while active. Actions and skills complete uninterrupted.

Class: CoreCooldown: 60s
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Physicaldefensive

Defensive Stance

Increases block and evasion chances for a short duration. Block chance +100%, Evasion +15%

Class: CoreCooldown: 15s
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Physicalutility

Diversionary Tactics

Allows use of attacks and skills while escaping. Increases dodge/evasion and block chance while retreating.

Class: CoreCooldown: 40s
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Magic

Dispel

Removes magical effects, barriers, auras, summons, and enchantments

Class: CoreCooldown: 8s
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Magic

Reflect

Nullifies and rebounds spells back at the caster

Class: CoreCooldown: 10s
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Magic

Counterspell

Instantly cancels the casting of a single enemy's magic skill

Class: CoreCooldown: 5s
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Magic

Essence Shift

Converts stamina upkeep into mana regeneration

Class: CoreCooldown: 30s
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Magic

Presence Ward

Creates an invisible detection field that alerts when a living presence crosses

Class: CoreCooldown: 5s
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Magic

Aura Ward

Detects magical signatures within its radius

Class: CoreCooldown: 5s
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Magic

Disruption Ward

Creates a passive anti-magic field that weakens hostile spells

Class: CoreCooldown: 5s
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Magic

Anchor Ward

Prevents teleportation, phasing, or dimensional breaches in the area

Class: CoreCooldown: 5s
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