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Skills Database

Browse 38 character abilities and combat techniques.

Physicaloffensive

Unarmed Strike

Foundation of all hand-to-hand combat, unarmed mastery governs the effectiveness of punches, strikes, and grapples.

Class: CoreCooldown: 1s
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Physicaloffensive

Sword Slash

Fundamental skillset for wielding swords effectively, encompassing slashing, thrusting, and parrying techniques.

Class: CoreCooldown: 1.5s
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Physicaloffensive

War Hammer Crush

Specialized skill for wielding war hammers and similar blunt weapons, focusing on delivering powerful, armor-crushing blows.

Class: CoreCooldown: 2s
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Physicaloffensive

Spear Thrust

Specialized skill for wielding spears and polearms, focusing on thrusting attacks with extended reach and crowd control potential.

Class: CoreCooldown: 1.5s
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Physicaloffensive

Bow Shot

Fundamental skill for wielding bows, emphasizing ranged attacks with precision and adaptability.

Class: CoreCooldown: 1.5s
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Physicalutility

Adrenal Surge

Allows the character to continue taking attacks and skills even after stamina has dropped to zero for a limited time. Afterwards, the character drops into Exhaustion based on how much stamina was used.

Class: CoreCooldown: 60s
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Physicalutility

Concentration

Prevents all interruptions from enemy attacks and environmental effects while active. Actions and skills complete uninterrupted.

Class: CoreCooldown: 60s
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Physicaldefensive

Defensive Stance

Increases block and evasion chances for a short duration. Block chance +100%, Evasion +15%

Class: CoreCooldown: 15s
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Physicalutility

Diversionary Tactics

Allows use of attacks and skills while escaping. Increases dodge/evasion and block chance while retreating.

Class: CoreCooldown: 40s
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Physicaloffensive

Heavy Hits

Focused, devastating strikes that can knock back, or even stun opponents through sheer force.

Class: BrawlerCooldown: 2.5s
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Physicaldefensive

Body Conditioning

Through rigorous training, the brawler's body becomes a shield in its own right, shrugging off unarmed strikes and melee blows with reduced harm.

Class: BrawlerCooldown: 20s
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Physicalutility

Adrenaline Rush

Harnessing the surge of battle, the brawler channels the thrill of a perfectly timed strike into renewed vitality and stamina.

Class: BrawlerCooldown: 60s
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Physicaloffensive

Boxing Technique

Years of training in precise strikes and guard control allow the fighter to unleash fluid combos while defending more effectively against incoming attacks.

Class: Brawler
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Physicalmaster

Berserker Rage

Master skill that grants immense power at the cost of health and control. Character automatically uses unarmed attacks while losing skill control.

Class: BrawlerCooldown: 120s
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Physicaldefensive

Deflection

Masterful redirection of force allows the martial artist to turn an opponent's attack against them, minimizing damage and creating openings for counterattacks.

Class: Martial ArtistCooldown: 60s
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Physicaloffensive

Debilitating Strikes

A precision striking technique targeting pressure points, joints, and weak spots to hinder an opponent's ability to fight effectively.

Class: Martial ArtistCooldown: 2s
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Physicaloffensive

Throws

Expert grappling technique that allows the martial artist to grab and toss enemies, causing Knockdown.

Class: Martial ArtistCooldown: 3s
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Physicalutility

Focused Breathing

Deep breathing techniques that temporarily enhance stamina and mana regeneration rates for a short duration.

Class: Martial ArtistCooldown: 15s
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Physicaloffensive

Counter Flow

Immediately retaliates with a quick strike after successfully blocking or deflecting an attack.

Class: Martial ArtistCooldown: 1s
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Physicalutility

Flow Step

Evasive movement technique that increases dodge chance and allows short-range repositioning.

Class: Martial ArtistCooldown: 10s
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Physicalhealing

Combat Triage

A practiced mix of field medicine and grit, letting you treat wounds mid-battle without fully retreating.

Class: MedicCooldown: 8s
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Physicalhealing

First Aid

Restores a portion of health to self or allies. Can only be used outside of combat.

Class: MedicCooldown: 3s
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Physicalhealing

Condition Treatment

Removes bleeding, poison, burns, or paralysis over time. Cleansing speed scales with skill level.

Class: MedicCooldown: 6s
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Physicalhealing

Revive

Brings a fallen unconscious character back to consciousness with minimal resources restored.

Class: MedicCooldown: 60s
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Physicaloffensive

Crossbow Shot

Unlocks advanced crossbow use, including faster reloads and improved firing efficiency compared to bows.

Class: RangerCooldown: 1.8s
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Physicalutility

Snare Trap

Deploys a trap that immobilizes enemies caught in it.

Class: RangerCooldown: 8s
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Physicaloffensive

Spike Trap

Deploys spikes that damage and possibly stagger enemies stepping on them.

Class: RangerCooldown: 10s
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Physicaloffensive

Poison Trap

Poisons enemies caught in trap, causing damage over time.

Class: RangerCooldown: 12s
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Physicalutility

Noise Trap

Creates noise to distract or lure enemies, disrupting their focus or patrol patterns.

Class: RangerCooldown: 5s
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Physicaloffensive

Dagger

Fast, precise weapon skill focused on quick strikes, ideal for stealth and agility-based combat. Supports dual-wielding.

Class: RogueCooldown: 1s
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Physicaloffensive

Silent Takedown

Executes an unaware enemy instantly and silently when performed from behind or while in stealth.

Class: RogueCooldown: 10s
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Physicaloffensive

Death Mark

Marks a target for death. Next attack deals +200% critical damage and applies bleeding for 10 seconds.

Class: RogueCooldown: 15s
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Physicalutility

Distraction

Toss an object to create noise at a location, drawing nearby NPCs to investigate.

Class: RogueCooldown: 3s
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Physicalutility

Stealth

Enter stealth mode, becoming hidden unless seen or heard. Movement and noise affect a Stealth Meter.

Class: RogueCooldown: 5s
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Physicalutility

Tracking

Follow physical tracks or magical residue left by targets. Higher levels reveal more detailed information.

Class: Survivalist
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Physicalutility

Foraging

Collect herbs, mushrooms, and magical components for crafting. Higher levels increase yield and unlock rare ingredients.

Class: SurvivalistCooldown: 5s
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Physicaldefensive

Resolve

When HP hits 0, continue acting for 3-10 seconds depending on skill level. Immunity to morale breaks and fear effects.

Class: SurvivalistCooldown: 300s
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Physicalutility

Survivalist Endurance

Reduces endurance drain from sprinting, climbing, swimming, dodging, heavy loads, and prolonged combat.

Class: Survivalist
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