Skills Database
Browse 38 character abilities and combat techniques.
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Core
Mesmer
Necromancer
Ranger
Elementalist
Unarmed Strike
Foundation of all hand-to-hand combat, unarmed mastery governs the effectiveness of punches, strikes, and grapples.
Sword Slash
Fundamental skillset for wielding swords effectively, encompassing slashing, thrusting, and parrying techniques.
War Hammer Crush
Specialized skill for wielding war hammers and similar blunt weapons, focusing on delivering powerful, armor-crushing blows.
Spear Thrust
Specialized skill for wielding spears and polearms, focusing on thrusting attacks with extended reach and crowd control potential.
Bow Shot
Fundamental skill for wielding bows, emphasizing ranged attacks with precision and adaptability.
Adrenal Surge
Allows the character to continue taking attacks and skills even after stamina has dropped to zero for a limited time. Afterwards, the character drops into Exhaustion based on how much stamina was used.
Concentration
Prevents all interruptions from enemy attacks and environmental effects while active. Actions and skills complete uninterrupted.
Defensive Stance
Increases block and evasion chances for a short duration. Block chance +100%, Evasion +15%
Diversionary Tactics
Allows use of attacks and skills while escaping. Increases dodge/evasion and block chance while retreating.
Heavy Hits
Focused, devastating strikes that can knock back, or even stun opponents through sheer force.
Body Conditioning
Through rigorous training, the brawler's body becomes a shield in its own right, shrugging off unarmed strikes and melee blows with reduced harm.
Adrenaline Rush
Harnessing the surge of battle, the brawler channels the thrill of a perfectly timed strike into renewed vitality and stamina.
Boxing Technique
Years of training in precise strikes and guard control allow the fighter to unleash fluid combos while defending more effectively against incoming attacks.
Berserker Rage
Master skill that grants immense power at the cost of health and control. Character automatically uses unarmed attacks while losing skill control.
Deflection
Masterful redirection of force allows the martial artist to turn an opponent's attack against them, minimizing damage and creating openings for counterattacks.
Debilitating Strikes
A precision striking technique targeting pressure points, joints, and weak spots to hinder an opponent's ability to fight effectively.
Throws
Expert grappling technique that allows the martial artist to grab and toss enemies, causing Knockdown.
Focused Breathing
Deep breathing techniques that temporarily enhance stamina and mana regeneration rates for a short duration.
Counter Flow
Immediately retaliates with a quick strike after successfully blocking or deflecting an attack.
Flow Step
Evasive movement technique that increases dodge chance and allows short-range repositioning.
Combat Triage
A practiced mix of field medicine and grit, letting you treat wounds mid-battle without fully retreating.
First Aid
Restores a portion of health to self or allies. Can only be used outside of combat.
Condition Treatment
Removes bleeding, poison, burns, or paralysis over time. Cleansing speed scales with skill level.
Revive
Brings a fallen unconscious character back to consciousness with minimal resources restored.
Crossbow Shot
Unlocks advanced crossbow use, including faster reloads and improved firing efficiency compared to bows.
Snare Trap
Deploys a trap that immobilizes enemies caught in it.
Spike Trap
Deploys spikes that damage and possibly stagger enemies stepping on them.
Poison Trap
Poisons enemies caught in trap, causing damage over time.
Noise Trap
Creates noise to distract or lure enemies, disrupting their focus or patrol patterns.
Dagger
Fast, precise weapon skill focused on quick strikes, ideal for stealth and agility-based combat. Supports dual-wielding.
Silent Takedown
Executes an unaware enemy instantly and silently when performed from behind or while in stealth.
Death Mark
Marks a target for death. Next attack deals +200% critical damage and applies bleeding for 10 seconds.
Distraction
Toss an object to create noise at a location, drawing nearby NPCs to investigate.
Stealth
Enter stealth mode, becoming hidden unless seen or heard. Movement and noise affect a Stealth Meter.
Tracking
Follow physical tracks or magical residue left by targets. Higher levels reveal more detailed information.
Foraging
Collect herbs, mushrooms, and magical components for crafting. Higher levels increase yield and unlock rare ingredients.
Resolve
When HP hits 0, continue acting for 3-10 seconds depending on skill level. Immunity to morale breaks and fear effects.
Survivalist Endurance
Reduces endurance drain from sprinting, climbing, swimming, dodging, heavy loads, and prolonged combat.
